
Sometime older monitors are very dark and some tweaking of visual CVARs can help make the game playable. Now these below will increase brightness and help eliminate shadows. R_drawsun (default 1) Ĭg_wolfparticles (default 1)

many of these are restricted by the leagues and most servers simply because they remove elements that were not intended to be removed: Now there are some Cvar's that allow a person to remove Map elements. R_dynamiclights (default 1) Ĭg_marktime (default 1250) Ĭg_brassTime (default 1250) Ĭg_drawgun (default 1) Ĭg_simpleitems (default 0) Weaker computers can get a needed boost by eliminating unncessarily drawn items: I've classified a couple of the most common CVARs according to what they do for you:ĬVARs such as the following increase FPS by drawing less of the intended map or less objects (the less you have to draw, the faster your rates). Cheating? Hardly - it's just a matter of knowing the rules and exercising your choice to accept them or not - on a server by server basis. Tweakers who find the stated limits unacceptable, simply get to find another server. Players are allowed to modify CVAR values within those limits, but no more. So what does this mean to the tweaker? Each server admin will set the range of "acceptable" CVAR values for their server and use Punkbuster to control observation of the limits. As players, we have two obligations: 1) play nice according to their rules and 2) if you don't like the rules, then leave and find another server more to your liking. To enforce their game standards, they have a couple of tools (WAB, RCON, Punkbuster, personal presence etc) with which to "police" and moderate their server, I stress their.
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They set boundaries around what they consider to be acceptable play (CVAR limits, use of profanity, mods used, mod settings, etc). Furthermore, in my version of the world, server admins set the rules. CVAR tweaking is available to anyone who can open a configuration file, copy, and paste - this is simply not rocket science limited to the upper strata of l33t players. Now some people think that Messing With Cvars is cheating but its not, at least not in my opinion.

But even then, they can't achieve that much of a boost in FPS without taking CVAR values to extreme. Tweakers tend to tweak CVARs that greatly affect FPS because their hardware can't reach reasonable FPS with default settings hence, their lack of capable hardware warrants them to alter the game's default graphics in order to make it playable. Obviously, the higher the FPS, the smoother the game and is easier for the eyes to process info compared to the twitching one's eyes can do with a frame rate of 10 FPS. This in turn can make for a very choppy game. Some low end computers with older hardware (ie graphics card, processor, etc.), can be very challenged to generate even minimal FPS. So with a frame rate of 135, there are 135 frames being drawn in one second. When a CVAR is tweaked so as to limit/lower the quality, it usually increases the frame rate (FPS = frames per second) and that means smoother game-play more snapshots of the map as you see it are drawn. unlimited configs (Assault)ĬVARs, when altered, as you have obviously seen, can limit or increase the visual quality of how textures and models are rendered in the game. I should also note that I DO NOT have my CAL config maxed out, but it is still a good example. Here's an example of 3 configs - pub, match (CAL), and unlimited - to show the vast difference in visual quality between an unlimited config and what CAL lets me do. Additionally, just about every server I've played on set some sort of limits on the values they think are "fair" (very subjective term here). Realistically, all leagues (CAL, TWL, STA) have drawn up a list of cvars and the range of values they feel are appropriate. As I just mentioned, this is what is possible if there are NO limits placed on what you can tweak. Here's an example of what you can do with CVARs we'll focus on variables which affect frame rates, visuals, and some game action. Just keep in mind that there are other CVARs that are totally configurable, but don't necessarily make targets stand out better or eliminate shadows. CVARs are variables that affect how your game is viewed and played. The only real Credit i take is posting this on the website for all to use

Credits go to Ifurita for writing This tutorialĭo to request by DareDevil i decided to put this into one Gigantic Thread of Awesome
